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This focus on the macro is not to say the micro is overlooked, either. Being nomadic, they can also pack up their buildings into vehicles and relocate their entire settlement. Mongolians can’t trade for stone, but automatically mine quarries with a structure called an Ovoo, which also confers bonuses to nearby buildings. The English can eventually produce gold from their farms, ensuring a steady flow right through the late game and reducing the need to capture additional mines. While the eight civilisations included at launch all have access to roughly analogous units, their economic games set them apart. There are still some smart additions and changes. Especially as advancements aren’t a million miles away from AOE 2’s definitive edition. But unless you plan to invest heavily in the competitive game (or have Game Pass) the package comes at a steep asking price.
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This is a polished real-time strategy (RTS) game that strikes a skilful balance between accessibility and complexity, with sharp presentation and sound design.
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For history, and for the competitive multiplayer that is, understandably, the main focus here. Total War’s Time Commanders appearance was never the plan, but AOE 4 feels like it could have been designed deliberately for a BBC edutainment slot.Īlways well presented, and often fascinating, Age of Empire 4 is also a touch sterile and bloodless, making the single player offerings feel less like juicy, escapist campaigns and more teaching tools. In Age of Empires 4, each campaign mission is driven by documentary narration and bookended by featurettes on everything from the supremacy of the English longbow to the tactical application of Mongolian whistling arrows. B ack in 2003, BBC2 show Time Commanders somewhat sneakily used the strategy game Rome: Total War as the basis for its entire high concept: to give normal people the chance to take on military leaders in famous historical battles.
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